Reviewing

Picture Pixels

Kelly Ahern, Cameron Alexander, Torin Blankensmith, elekhlekha, Fuguo Xue, Don Hanson, Katarina Hoeger, Eric Lee, Niles Fromm, Eugjin Lee, Jacky Lu, Michael Romeo, Sabrina Sims, Fan Kong

Featuring Nilson Carroll, Matthew D. Gantt, Dan Gorelick, Sarah GHP, Nabìr, Illest Preacha, MA, Ria Rajan, Kate Sicchio, Melody Loveless

LOCATION: Harvestworks Art and Technology Program Building 10a, Nolan Park, Governors Island

On Exhibition

Picture Pixels
Kelly Ahern
The piece I am submitting is a deeply personal painting that started off as an experiment to test structural painting abilities. Throughout my art career I have been interested in pixel art and taking references from my experience as a young girl on the internet in the early 2000s. The painting started off as re-creation of a digitally manipulated doll body from the dollmaker sites I used to dabble on as a kid. After painting tedious amounts of tiny boxes using the pixel grid structure the painting evolved into something else including references from landscape photography, more photo editing software, and a bit of my own mania.

Planned Unobsolescence
Cameron Alexander

(2024) Reclaimed e-waste (damaged smartphones)
In a hyper technologized civilization where corporations chase profit, with no regard for the delicate balance that sustains all life on earth, what was once considered an advanced supercomputer is now treated as garbage. These devices are actively designed to be difficult to repair and easy to break. This piece is a call to reject the rampant consumerism of the contemporary tech industry so that we can begin to reestablish balance and exist sustainably with our planet.

Echoes
Torin Blankensmith
“Echoes” is an interactive artwork previously showed at Art Basel in Miami for the Beyond Basel event.
The artwork is shaped by the collective motion of its participants, pairing each individual’s current pose with the closest match from prior visitors. For those who choose to be recorded, their video and pose are added to this evolving experience in real-time. This artwork was created to explore how a community could collectively create a piece of artwork together.

Jitr Print Series
elekhlekha
อีเหละเขละขละ
(Various years) Live coding visual distorted with audio-reactive, custom software, Risograph print
Jitr Print Series are stills captured from elekhlekha’s process-oriented & ever-evolving project series, Jitr จิตร, a speculative imaginary electronics ensemble performative audio-visual using live coding to reconcile the lost connection of Southeast Asia’s shared heritage.

Attractiverse-III
Fuguo Xue

“Attractiverse-III” is an interactive installation that dives into the mesmerizing world of attractors. Through a digital screen and MIDI controller, the viewers can experience the magic of mathematical beauty as chaotic randomness transforms into stunning 3D formations with dynamic colors and interactive audio.
In the mathematical field of dynamical systems, an attractor is a set of states toward which a system tends to evolve, for a wide variety of starting conditions of the system. Given a set of randomly positioned particles within a 3D space and an equation set defining the displacement of each particle per unit time, we shall see a stable 3D shape gradually evolving from the initial randomness as time progresses. 

d0n-ware→device.01
Don Hanson

“d0n-ware→device.01” is a wall mounted computer and display for generative graphics designed and built by Don Hanson. This prototype all-in-one device runs custom software to produce an evolving digital canvas of abstract expressionist compositions. Initially prototyped as Don’s live coding visual performance tool, this software has been in development since 2021 and continues to expand across media formats.

Motion
Katarina Hoeger

This installation will be the third installment of the “Motion” series. Its focus will be on isolating the motions of multiple actors within the installation environment. The “Motion” series encourages understanding through sound and motion beyond the cerebral. It provides the opportunity for instinctive and joyful bodily exploration. Participants explore their bodies’ placements and impacts on the environment and its constituents. The overhead camera and any onlookers highlight the surveillance that occurs as we move through space. “Motion” is also a social experiment, studying how visitors choose to engage with the work, if patterns in interaction occur, how visitors influence each other, and how the system response influences visitor actions.

Proof of Work
Eric Lee and Niles Fromm

(2024) Electronic kinetic sculpture composed of phonograph mechanism, metal, wood, microcontroller, electronic components

This totemic kinetic sculpture with mechanical controls advances an algorithm when operated. The mechanism can be manipulated and operated by hand; it can store and generate power; it continues to move with its own momentum after the wheels or levers are released. This piece surfaces some of the effort it requires to perform computational tasks that might otherwise seem frictionless. Regarding algorithms and their increasingly ubiquitous role in society, it invites considerations of our potential agency, complicity, and resistance.

Tear_RGP
Seugjin Lee

(2024) 9fit x 5fit, Acrylic paint on billboard print

Regenerated painting is one of my paint series trying to mix digital pixelated images with physical natural phenomena. Use dropping paint skill, each drop weight is already decided by natural progmaized rule, final result of paint seems flouring life shape cells on digitized background world with merging together but also defining differences existence each, nowadays ourselves portrait in daily digitized update world. Even back images basically edited and randomly chosen with non imagination and feeling by using AI image generated programs and other digital tools but the final appearance showing paradoxical emotional tear flow.   

Another World Lies Just Beneath the Surface
Jacky Lu

The project will be built with Touchdesigner and real-time AI, with an Xbox Kinect for handling motion tracking. Ideally, the visuals will be projected on a dark wall, or else a display. Standing far away, the screen will appear entirely dark, but moving closer to the scene and moving your arms will cause the scene to ‘light’, with the scene getting brighter the closer the viewer is to the screen. The visuals will resemble nature scenery, where the sun’s placement and size overhead will depend on the viewer’s movement and their proximity to the screen — however, the nature scenery will be covered with a speckled frosted glass texture, that will similarly become more and more opaque the closer the viewer is to the screen. The project is meant to be a rumination on the proximity of digital worlds, the idea that we’re able to construct entire universes in digital space, yet no matter how hard we try, we’re unable to fully inhabit them.

NS – Morphologies Synthetic Physiology
Michael Romeo

The hybridization of natural organisms and synthetic materials is accelerating at an exponential rate. These works reflect on the degradation, manipulation, and overall mutation of the natural environment and the organisms within these systems, animal and human, within the anthropocene. These types of themes are used as a catalyst for my work. I like to think of my creative output as an artistic form of cybernetics; the science of communications and automatic control systems in both machines and living things. The lines between mechanical systems and natural ones are becoming increasingly blurry.The convergence of organic and synthetic materials, BioSynthetics, and the manipulation of these elements by humans within the Anthropocene. Effects on Earth’s ecology due to anthropomorphic unabated climate change could itself be seen as a sort of global-scale experimentation. Additionally, the potential for future geo-engineering and / or direct manipulation of genetics with technologies like CRISPR. On Long Island, NY, where I grew up, the stark contrast of natural areas that surround the island and the industrial runoff of the city is stark. Inspiration derives from the military remnants of Montauk used in the cold war, to Nicola Tesla experimentations, and Brookhaven labs that are shrouded in secrecy. There is history of toxic waste plumes left over from the military-industrial sites that employed past generations that have caused untold amounts of health effects on the population and environment.

Bubble Projections
Sabrina Sims and Fan Kong

“Bubble Projections” is an installation combining Hydra visuals with bioglass in an interplay of projected light and reflection. Bubbles – whether bioglass or encoded – can act as psycho-social material, where we build worlds for ourselves. Yet, how might this lens also distort or glitch our self-image?


Playlist Room

me with and without my brother
Nilson Carroll

me with and without my brother is an experimental machinima-glitch video exploring isolation and separation between brothers using original, real-time Super Mario 64 and Super Mario Bros. 3 audiovisual/RAM corruptions.

Luigi repeatedly tackles Mario, jumping off his head, the eternal wisdom “boys will be boys” ringing in both their ears. Perhaps it is this toxic-masculine competition that drives the brothers apart, or perhaps they just grow into different, unrelated people. With time to contemplate, Mario’s vision blurs, his home becomes shattered glass, his air unbreathable. He no longer has ground to stand on, the limp UI in each corner his only sense of stability. His mental and physical states no longer align.

It becomes a queer or defiant question to ask “what does Mario do if he has no princess to save,” no binary call to action. He looks to his brother for answers, but there is no one there.

Simulation V: FIRM
Matthew D. Gantt

Simulation IV: FIRM is a sonic environment, virtual kinetic sculpture, and short thru-composed etude exploring musical gesture in digital space. Created by bridging game engine environments, found media objects and MIDI/OSC sequencing, this work attempts to draw these tools away from narrative design and instead foreground their material and associative natures. Rather than push towards visual or sonic mimesis, Simulation V approaches the virtual camera, eye, speaker and ear as concrete materials to be (re)arranged.

Elegy for a Terrestrial Collapse 
Dan Gorelick

Created during my time in Joshua Tree, the piece explores different markers of concurrent timescales – the golden hour marking the end of the day, the desert’s cracked earth marking the start of a dry season, and the landscape of Landers marking our current epoch. 

Visuals are created using Hydra (https://hydra.ojack.xyz/) using feedback techniques on source footage I recorded in Landers, California. The audio is created with SuperCollider and TidalCycles. SuperCollider is creating the rhythmical sounds using granular synthesis techniques, and TidalCycles creates the piano sequence. The piece is created live, where the mouse controls the visual parameters as well as the granular synth sounds (percussive and vocal sounds).

Source code for the piece: https://gist.github.com/dqgorelick/27167ba6eed02662f2f292bedac3c525

Absolute Filth
Sarah GHP

Absolute Filth is a collection of video sketches in which clean digital images are dirtied up through a series of processing stages. Each begins with an improvisation from La Habra, Sarah GHP’s livecode framework. This is then passed through framebuffers, data moshers, and analog video processors until it is stuttering and full of holes or other surprises.

Relying on feedback in particular, the works seeks to reveal the textures of machine images by having the machines work on themselves; at the same time, the slightly overwhelming output aims to make the viewer’s experience of the failures of electronics joyful and visceral.

thanksgiving 23/11/16
Sadie Meadow
Participatory live video art performance at Millenium Film Workshop on 23/11/16. Audience members were prompted to text in photographs taken around where they grew up.

Racconti d’infanzia (Childhood tales)
Nabìr

This video is about my childhood. Memories of distant times. Both the music and the visuals are conceived as a warm and welcoming hug, a flood of memories that passes through the lenses of digital and computer manipulation. A merging of the old and the new, where the boundaries between these dimensions are blurred through the recontextualisation of live coding, cassettes, vhs, sampling, field recording, and looping.

Air, Body & Dots
Illest Preacha

This piece represents the chaos that is going in the realm of Air, Body and Dots. This coded world is built on three different components.

The Sonification of Air in SonicPi: I wanted the sounds to represent the increase in CFCS gases as well as the accumulation of CO2 that is being seen annually. I decided to add an insect sample to the mix of sounds as a representation of the natural realm that is being affected by these changes.

The Sonification of HeartBeats(Body) in SonicPi: I decided to use data from 10 workouts I did and use SonicPi to sonify the process and Python to clean it up.Wanted the sounds to represent the various stages a heart goes through in a workout. This explains some of the chaotic tension/feelings that can be heard in this soundtrack

The Dot Chaos: Chaos Design. TixyLand provided the groundwork for the Chaos and No Palette Prompts.

LiveCodingYoutube provides necessary 64×64 by making 16 copies (4 x 4) to the TixyLand sketches that comes in a 16×16 grid. Hydra was used to add the Pixelation effects

snow drift in moonlight
MA 
Inspired by the macro texture of a dreamy world of snow, ice, and mold. The soundscape was created by MA, a duo of insomniac hotel and ÉMU, using objects, field recordings, and modular synthesizers. The visual is fully computer-generated by ÉMU to recreate the beauty of nature in searching for a secret code within.

Drifting thru the Cyberverse
Ria Rajan

Inspired by Situationist theories and psychogeography, Drifting thru the Cyberverse is a poetic wandering through a constructed world consisting of digital sculptures composed of sound and video field recordings, blurring the lines between the virtual and physical reality.

Together//Apart
Kate Sicchio

Together//Apart is a choreographic performance for humans and a robot. It creates dynamic interactions between humans and machines, questioning how we co-exist in space, using proxemics as a poetic device. Together//Apart questions what happens when we share intimate space with machines. Through live coding, real-time projections and a bespoke sensing system, the choreographer is able to send instructions for spatial patterns to both dancers and robots in real time. The performers (both human and robot) respond to each other, shifting from leader to follower, changing formation to formation, attracting and repelling from each other in the space.


Reading Nook

A curation of materials of articles, zines, and more featuring live coding. This is the second iteration of this project by Melody Loveless.

* indicates a new addition to the collection

Kelly Ahern

Ahern’s paintings blend the purely figurative with an uncompromising sense of abstraction in ways that highlight both the vulnerability and resiliency of the human form. Obsessed with the figure, she explores the cause and effect of shifting relationships as they occur within technological spaces, creating connections that speak to memory, metaphor, and perception. Using the language of color and collage paired with forceful yet precisely controlled brushwork her paintings bring an appealing strength to compositions that convey a wealth of emotion. Using this concept as her golden thread, Ahern weaves rich life experiences into paintings that create connections between figuration and symbolism. The resulting dialogue between form and composition, shape and color is an ever-evolving conversation.

Torin Blankensmith

Torin is a Freelance Creative Technologist, Educator, and Real-time Graphics Artist specializing in creating restorative mixed-reality installations and interactive experiences. Torin has taught courses at The New School for over 4 years on advanced creative coding, interactive and immersive environments with TouchDesigner, and adaptive technology. During his time at Studio Elsewhere, Torin crafted immersive environments for medical staff, patients, and children in clinical settings. Focusing on open-source creative tools, Torin, alongside Peter Whidden, co-created Shader Park – a community and library for developing shaders using JavaScript. Collaborations throughout Torin’s career have involved clients like The Google Creative Lab, Mt. Sinai Hospital, and The Nobel Foundation.

elekhlekha

elekhlekha อีเหละเขละขละ is a collaborative research-based group consisting of immigrant Bangkok-born, Brooklyn-based artists, Kengchakaj–เก่งฉกาจ and Nitcha–ณิชชา. The collective delves into subversive storytelling by exploring non-hegemonic sounds and visual archives, historical research–decoding, and unlearning biases. elekhlekha’s work spans performing documents, multimedia, and technology centers to interrogate, experiment, explore, and define decolonized possibilities. elekhlekha อีเหละเขละขละ is a Thai word that means dispersedly, chaos, unorganized, all over, and non-direction to break free our practices from being labeled through a Western lens. They are currently based in Lenapehoking (Brooklyn, NY). elekhlekha has received support from Babycastles, Culturehub, NEW INC, Rhizome, Processing Foundation, etc. In 2022, they were awarded The Lumen Prize Gold Award for their debut project, Jitr (จิตร), a performative audio-visual that utilizes historical research, Southeast Asian sound cultures, and live coding tools to reconcile Southeast Asia’s shared heritage.

Fuguo Xue

“Attractiverse-III” is an interactive installation that dives into the mesmerizing world of attractors. Through a digital screen and MIDI controller, the viewers can experience the magic of mathematical beauty as chaotic randomness transforms into stunning 3D formations with dynamic colors and interactive audio. In the mathematical field of dynamical systems, an attractor is a set of states toward which a system tends to evolve, for a wide variety of starting conditions of the system. Given a set of randomly positioned particles within a 3D space and an equation set defining the displacement of each particle per unit time, we shall see a stable 3D shape gradually evolving from the initial randomness as time progresses.

Don Hanson

“d0n-ware→device.01” is a wall mounted computer and display for generative graphics designed and built by Don Hanson. This prototype all-in-one device runs custom software to produce an evolving digital canvas of abstract expressionist compositions. Initially prototyped as Don’s live coding visual performance tool, this software has been in development since 2021 and continues to expand across media formats.

Eric Lee and Niles Fromm

(2024) Electronic kinetic sculpture composed of phonograph mechanism, metal, wood, microcontroller, electronic components This totemic kinetic sculpture with mechanical controls advances an algorithm when operated. The mechanism can be manipulated and operated by hand; it can store and generate power; it continues to move with its own momentum after the wheels or levers are released. This piece surfaces some of the effort it requires to perform computational tasks that might otherwise seem frictionless. Regarding algorithms and their increasingly ubiquitous role in society, it invites considerations of our potential agency, complicity, and resistance.

Sabrina Sims

Sabrina Sims (she/her) is a bi Black Puerto Rican chronically ill artist from the Bronx. Her saturated multimedia work focuses on Black cosmic tech, softness as a tactile-emotional feeling and community idea sharing. She enjoys synthesizing mediums including printmaking/zines, textiles, biomaterials and livecoded audiovisuals. Sabrina organizes several COVID safer DIY music events and art fairs with a focus on accessibility for disabled creatives. Skill-sharing, workshops and other community building opportunities for other Black Indigenous people is a central part of her practice.

Seungjin Lee

New York based artist and organizer of DigiAna Group Seungjin Lee uses multi-sensory digital and analog media to create works that focus on augmented reality and the cultural intersections between human-felt experience and a virtually-impelled world.

“9fit x 5fit, Acrylic paint on billboard print Regenerated painting is one of my paint series trying to mix digital pixelated images with physical natural phenomena. Use dropping paint skill, each drop weight is already decided by natural progmaized rule, final result of paint seems flouring life shape cells on digitized background world with merging together but also defining differences existence each, nowadays ourselves portrait in daily digitized update world. Even back images basically edited and randomly chosen with non imagination and feeling by using AI image generated programs and other digital tools but the final appearance showing paradoxical emotional tear flow.”

Jacky Lu

Jacky is an engineer, new media artist and researcher. He got his beginnings as an AI researcher at UC Berkeley and has been handcrafting AI art models since 2018. His work involves the blend of traditional artwork and computed media.

His project for Picture Pixels was built with Touchdesigner and real-time AI, with an Xbox Kinect for handling motion tracking. Ideally, the visuals will be projected on a dark wall, or else a display. Standing far away, the screen will appear entirely dark, but moving closer to the scene and moving your arms will cause the scene to ‘light’, with the scene getting brighter the closer the viewer is to the screen. The visuals will resemble nature scenery, where the sun’s placement and size overhead will depend on the viewer’s movement and their proximity to the screen — however, the nature scenery will be covered with a speckled frosted glass texture, that will similarly become more and more opaque the closer the viewer is to the screen. The project is meant to be a rumination on the proximity of digital worlds, the idea that we’re able to construct entire universes in digital space, yet no matter how hard we try, we’re unable to fully inhabit them.

Katarina Hoeger

Katarina Hoeger (she/her) uses code to generate or modify audio and
visuals in her works. Many of Katarina’s works reflect her interest in sounds and
motions fostered by lifelong participation in music and dance. These influences
combined with the experience of having been raised with a variety of cultural and
philosophical backgrounds shape the intention behind her works. She holds a Master
of Fine Arts in Intermedia from the University of Maine in Orono, Maine, a Master of
Science in Computer Science with a specialization in Operations Research from the
College of William & Mary, and a Bachelor of Science in Mathematics from Harvey Mudd
College. She has been an artist-in-residence at Bethany Arts Community in Ossining,
NY. Katarina Hoeger is a founding board member of Music Community Lab and long-time
volunteer organizer at its series Monthly Music Hackathon NYC. Website:
katarinahoeger.com. Instagram: @katarina_hoeger_art. Twitter: @kfhoeger.

Kate Sicchio

Kate Sicchio (she/they) is a choreographer, media artist and performer whose work explores the interface between choreography and technology with wearable technology, live coding, and real time systems. Her work has been shown in the US, Germany, Australia, Belgium, Sweden, and the UK at venues such as PS122 (NYC), Banff New Media Institute (CAN), Arnolfini Arts (UK). She co-edited the book Intersecting Art and Technology in Practice: Techne/Technique/Technology (Routledge) with Dr. Camille Baker. She has given invited talks at EU Parliament, Eyeo, Resonate, Node Code, Expo ‘74 and countless universities and events across the globe. She has presented work at many conferences and symposia including SIGCHI, ISEA, ACM Creativity and Cognition, and Dance Studies Association. She is currently Assistant Professor of Dance and Media Technology at Virginia Commonwealth University in both the Department of Dance + Choreography and Department of Kinetic Imaging. Website: sicchio.com. Twitter and Instagram: @sicchio.

Michael Romeo

Michael Romeo was born in 1985 on Long Island, NY and currently lives in Brooklyn, NY. Romeo is a multimedia artist, musician, and developer who has performed live, released albums, visual art, and creative software under the moniker “Night Shining”.

His performances are live real-time a/v performances that combine computer graphics and audio into a cohesive medium utilising everything from algorithmic assisted musical productions to computer vision. Romeo’s work integrates a multitude of technologies, electronics building, and computer programming.

As a creative technology director, Michael Romeo has worked with major brand clients like Microsoft and Nike along with major artists like Bjork, Moses Sumney, and the estate of Sol LeWitt to bring custom software based art installations to life.

Nilson Carroll

Nilson Carroll is the Assistant Curator and Preservation Specialist at Visual Studies Workshop, where they received their MFA in 2021. nilson is an artist working at the intersection of video games, queer theory, and experimental film/video. Their art practice centers around the live and digital body, chronic illness, and violence, and actively pushes on the patriarchal boundaries and assumptions in games culture.They are the founder of the small DIY queer art games community swampbabes, and the co- founder of the annual international mutual aid project Queer Games Bundle. They have performed and screened work at festivals such as MONO NO AWARE (NY, NY), the Milan Machinima Festival, EXis Festival (Seoul), Fu:bar Glitch Art Festival (Croatia), among others, and perform live video glitches as shonen book and expanded cinema as VWV.

Dan Gorelick

Dan Gorelick is an artist who uses classical instruments and computation to create sonic experiences that connect people to themselves, each other, and the natural world. His current project, ATC Listening Station, creates a shared meditative soundscape by blending live air traffic control radio with generative synths. The piece was exhibited with the New Museum and was featured in the New York Times.

His work explores how music, as a time-based medium, serves as a vehicle to appreciate timescales—human, biological, geological—and to promote awareness of our relationship with nature and climate. His practice draws inspiration from deep listening approaches, exploring the meditative, healing, and connective nature of sound.

Dan is based between the Bay Area and New York City, and gives talks and workshops on the creative possibilities of technology. He is a member of the Art & Code NEW INC Year 10 and 11 cohort.

Sarah GHP

Absolute Filth is a collection of video sketches in which clean digital images are dirtied up through a series of processing stages. Each begins with an improvisation from La Habra, Sarah GHP’s livecode framework. This is then passed through framebuffers, data moshers, and analog video processors until it is stuttering and full of holes or other surprises. Relying on feedback in particular, the works seeks to reveal the textures of machine images by having the machines work on themselves; at the same time, the slightly overwhelming output aims to make the viewer’s experience of the failures of electronics joyful and visceral.

Sadie Meadow

sadie meadow is a game developer, sound artist, and filmmaker based in brooklyn, ny. Her work includes the ecological simulation game Rewilding, the Youbet – “Carsick” music video, performance in the Eraseer Ensemble, live film scores, and more.,sadie is a game developer, audio specialist, and filmmaker based in Brooklyn, NY.

Nabìr

Nabìr is the solo project of Rome-based audio + visual artist Lorenzo Berretti. Nabìr employs live coding on TidalCycles and SuperCollider with handmade cassette tape loops to create imaginative soundscapes and nostalgic atmospheres. Both the music and the visuals are conceived as a warm and welcoming hug, a flood of memories that passes through the lenses of digital and computer manipulation. A merging of the old and the new, where the boundaries between these dimensions are blurred through the recontextualisation of live coding, cassettes, vhs, sampling, field recording, and looping. These compositions blur the genres of IDM, ambient, drone, and electronic music. In his short career he has already participated to numerous events: Opening to James Zabelia @ Teatro di Posa – Lisergica (Rome) -Opening to Dario Rossi @ Parco Appio (Rome) -“L’ESSENZIALE è INVISIBILE” Leikoru Project – Exhibition @ “Tempio del futuro perduto” (Milan) -30 sec Museum (Neoshibuya Tv & New Media Art) – Exhibition @ Myashita Park, Japan (Tokyo) -Winner of Guarà Mapping Festival in Brasile (Guaratuba) -Artkeys Prize – Exhibition @ Angioino Castel (Agropoli) -VJ Open Lab (Never Knows Better) – VJ of a digital event (Berlin).

MA

MA is the collaborative sound works of ÉMU + insomniac hotel.

Illest Preacha

Kofi Oduro (Illestpreacha) is a Creative Coder & Experience Enhancer, who merges an array of mediums to provide unique experiences that promote discussion, reflection, and interaction. With over 10 years of performance, event production and audiovisual output globally, he takes inspiration from creative endeavors that are not normally seen together to create a harmonic experience for audience and users alike.
His artistic practice is an observation of the world around us that he puts into artworks for others to relate to or disagree with. Through Videography, Poetry and Creative Coding, He tries to highlight the realms of the human performance and the human mind in different scenarios. These situations can be described as social, internal, or even biological, which we face in our everyday lives. Adding music and visuals often helps to perceive one’s own feelings, and to highlight the different subtleties that make us human. With a dose of technology, there is an endless range of progress in human creative endeavours.

Ria Rajan

Ria Rajan (Pune, India) is a visual artist exploring both analog and digital mediums of image-making, with a focus on intangible and ephemeral experiences of spaces and objects, both natural and constructed. Through the lens of locative media, performance, sculptural explorations and interventions in spaces, she creates immersive experiences and invites interaction with her work that looks at placemaking both online and offline, and centers around our constantly changing relationship with technology. Ria has been invited to participate in multiple public art projects such as Urban Avant Garde (Bangalore, IN), Investment Zone (Bangalore, IN), Figment (NY, USA), Prakalp Pune (Pune, IN), Cyberia (Pune, IN). Along with these, her work – largely developed through residencies, has been included in festivals, showcases and exhibitions, both locally and internationally.