Reviewing

Fluid – an art and tech exhibition

Kristin Lucas, Eva Davidova

Featuring Viv Corringham, Su Hyun Nam, Allison Berkoy

Fluid – an art and tech exhibition will feature major new works created by New York State Council on the Arts – New Technology awardees Kristin Lucas and Eva Davidova with Harvestworks Artists in Residence Viv Corringham, Su Hyun Nam and Allison Berkoy

Through tech focused artworks Fluid brings together artists working in a variety of media from 3D sound, web-VR and audience participatory image installations.  Bringing attention to the complex relationships between human, animal, machines and their environments, each work explores local and global issues through the lens of an artist. Curator and director Carol Parkinson and the Harvestworks arts committee selected these artists because of their compelling use of immersive technology, multichannel video and audio. 

The Harvestworks Art and Technology Program on Governors Island

Building 10a, Nolan Park, Governors Island

August 27 – October 30, 2022 – Open to the public on weekends 11 am – 5 pm

MEET THE ARTISTS DAY: Saturday September 10, 2022 from 1 – 5 pm

EXHIBITION TOUR: Sunday October 23, 2022 @ 2 pm

Appointments also available.

Kristin Lucas: Marine MamMLs is an interactive WebXR project that visually sonifies whale communication and cargo ship noise in the NY Bight. The work demonstrates how close in range their sound frequency is, and how ship noise interference with whale communication can increase the risk of whale injury and casualty.

Viv Corringham: Nostalgia for the Here and Now is an archaeology of sounds and found objects from the here and now – a collection of relics from our present and a record of how we lived and what we cared about. The artist asked two questions of everyday people: “what object do you most value?” and “what environmental sound would you miss if it disappeared tomorrow?” These sounds were recorded, mixed, and distributed in a 3D sound environment.

Eva Davidova: Garden for Drowning Descendant is an interactive mixed reality work that uses the subconscious to workshop ideas. The work exists simultaneously as a 360 VR environment and an immersive project installation that consists of four interactive absurdist scenes of ecological peril.. The rules of engagement are left intentionally unsaid; participants need to experiment in order to understand the possibilities for interaction.

Allison Berkoy: START is a collection of new works exploring sensory and perceptual processing following acute stress to the brain. Mixing electronic traditional media, the exhibition features interactive video sculptures and electronic sculptural reliefs. Participants enter the space and find themselves surrounded by spot-lit sculptural reliefs and videos, low hums of noise oscillating with silence. 

Su Huyn Nam: Synthetic Cognisphere is an immersive audiovisual environment. Embodying a speculated cognitive system, in which fragments of human memories are entangled with cognitive activities of nonhumans, the artist feeds daily images into neural networks to repurpose them and envision how a machine would process its own memories of her experience.

Also on view: Michael Schumacher’s UrMix and Miya Masaoka’s Ear Hut and Listen Ahead with a composition by sound artist Stephen Vitiello.

Performances and Workshops will be held throughout the fall.

Opening Day Performance – Saturday August 27, 2022 – Melody Loveless – live coding and vocal sampling

Saturday September 3, 2022 – William Hooker and Ensemble

Saturday September 10, 2022 – Sonic Pi Workshop with Melody Loveless

Saturday September 24, 2022 – Hydra Workshop with Melody Loveless

Saturday October 1, 2022 – NYU IRCAM Forum Presentation with Hanae Azuma

Sunday October 2, 2022 – NYU IRCAM Forum Presentation with Kamari Carter

Saturday October 8, 2022 – EMKVLY performance with Jess Rowland / Meg Schedel / Sofy Yuditskaya

Saturday October 8., 2022 – Hydra Workshop with Melody Loveless

Saturday October 15, 2022 – Matthew Gantt – Unreal Engine 4 for musicians Workshop and Performance

Sunday October 16, 2022 – Conflict / Resolution presentations by Flux Factory artists

Saturday October 22, 2022 – Immersive Technology and Participation Workshop with Eva Davidova and Sidney San Martin

Saturday October 29, 2022 – Nostalgia Performance by Viv Corringham / Paul Geluso

About the Harvestworks Art and Technology Program on Governors Island

The Harvestworks Art and Technology Program on Governors Island is centered on art works created at the intersection of art and technology. We present digital media and code-based art exhibitions, public workshops and artists talks.  The program provides exhibition opportunities to contemporary electronic media artists and also educates the public about new technology and how artists use it for artistic expression.  

The Art and Technology Program is the public face of the Harvestworks Creative Residency, Sponsored Projects and Scholarship programs that take place annually in our New York City studios.  www.harvestworks.org

Kristin Lucas

Artist Kristin Lucas plumbs the storytelling capacity of emerging
technologies and innovates playful new modes of experimentation that create pathways
to agency. The Dance with flARmingo series is made in part through collaboration
with artists, scientists, and technologists; and in partnership with a conservation
initiative through which Lucas sponsors wild flamingos. Lucas has presented her work
nationally and internationally and is the recent recipient of a BAU Summer Arts
Residency at the Camargo Foundation, Engadget Alternate Realities Grant,
Eyebeam/Oregon Story Board/Upfor AR/VR Artist Research Residency, Harvestworks New
Works Residency, NYSCA Media Arts Assistance Fund, Pioneer Works Tech Residency, and
Print Screen Festival and Yafo Creative Digital Art Residency. Her work has been
presented nationally and internationally, and is represented by And/Or Gallery in
Los Angeles, and Postmasters and Electronic Arts Intermix in New York. She holds
degrees from The Cooper Union and Stanford University, and teaches in the University
of Texas at Austin art department.

Eva Davidova

Like Eva Davidova’s previous works, Garden for Drowning Descendant, an
interactive mixed reality work, uses the subconscious to workshop ideas. There is an
ongoing exchange between dream and art in Davidova’s work; she processes the ideas
for her art while sleeping, allowing new narratives to emerge. The resulting works
have much in common with the somatic photoplays we generate at night: spaces that
are warped and illogical, figures that are slippery and change form, symbols that
are sometimes clear and otherwise elude us. Many of these elements also make the
work so specifically digital, such as the way Davidova creates her stages. Existing
simultaneously as a 360 VR environment and an immersive projection installation, the
surroundings for us as viewers and the subjects within the work are aggressively
cubic. The same landscape or architecture is recombined in different orientations to
create hard-edge seams. Top and bottom are not distinct from left and right, nor are
they continuous, but rather they repeat in a dizzying prism that clearly
demonstrates the unreal construction of the environment. Within these chaotic scenes
that performers – humans, avatars, digital objects, and audience alike – dance. In
search of new movements, Davidova collaborates with performers who are given
open-ended prompts which are later augmented with digital objects. For example, in
one of the four scenes of Garden for Drowning Descendants subtitled Surveillance
Garden, the dancers are asked to tear themselves away from something. Once inserted
into the digital scenes, their bodies are placed at the edges of the digital space,
and the mirroring of their actions creates a sense of the bodies pulling apart and
recombining. This is juxtaposed with floating crocodiles and an avatar from whose
belly a crocodile emerges. Davidova uses the VR space to invent multiple
possibilities for the future, at once threatening and beautiful. In another scene,
we see an aerial silks performer both upside down and rightside up as she herself
flips and contorts above water rising in the interior space. At our eye level, an
avatar bobs above and below the water, gasping to catch her breath. Within the VR
environment, the viewer too can dip below the water and struggle, standing on
tiptoes, to get above it. Like the way that smartphones have trained us to add new
gestures to our movement vocabularies like swiping and pinching, Davidova asks the
same of viewers. Whereas the person within the VR console controls the camera for
the piece, which is then projected to the larger audience, members of the audience
can interact with the elements within the projection, which is then seen by and
affects the experience of the person in VR. But the rules of engagement are left
intentionally unsaid; participants need to experiment in order to understand the
possibilities for interaction. How can we shoo away this ferocious crocodile falling
from the sky? Can we intervene amidst a field of dying sheep? Here, the audience
must invent and collaborate, but, ultimately the piece poses a paradox of ecological
disaster. We may desire to make change, but inevitably we end up drowned. Still, we
try. Within the pandemonium of the scenes created by Davidova, of paradoxical
landscapes and absurd floating animals and technology, it is the human actors who
stand out: both the performers and us, the viewers. As there is a violent collapse
of animals, landscape, technology, and humans, we are the ones left as actors to
engender change. But we can only do so much.

Viv Corringham

Viv Corringham is a New York based British vocalist, composer and sound artist, active
since the late 1970s. Her work includes concerts, soundwalks, workshops and
installations, exploring people’s sense of place and the link with personal history
and memory. She has received international recognition and her work has been
presented in twenty six countries on five continents. Educational background
includes an MA Sonic Art with Distinction from Middlesex University, London, England
and a BA Theatre Design from Nottingham Trent University, England. She is a
certified teacher of Deep Listening, having studied and worked with composer Pauline
Oliveros. Awards: She is a 2012 and 2006 McKnight Composer Fellow. Other grants and
awards have come from the English and Irish Arts Councils, Jerome Foundation,
Harvestworks NY, Jazz Services UK, Millennium Funding UK, London Arts Board,
Chisenhale Awards, Creative Partnerships, Awards for All and Meet the Composer. Work
has been presented in venues including Hong Kong Arts Centre, Fonoteca Nacional de
Mexico, Issue Project Room New York, Onassis Centre Athens, Institute of
Contemporary Art London, Serralves Museum Portugal, Taipei University Taiwan,
Ohrenhoch Sound Gallery Berlin, Shantou University China, Bangalore, Calcutta and
Delhi universities, Ftarri Tokyo and Tempo Reale Florence. Invited Artist
Residencies include soundpocket Hong Kong; Harvestworks NYC; Srishti Bangalore,
Emily Harvey Foundation Venice; Montalvo Art Center CA; Guild Hall East Hampton NY,
Memorial University Newfoundland; Cal State University; Sound Meetings Greece; Cobh
Art Centre Ireland; Radio Papesse Florence; Serralves Museum of Contemporary Art
Portugal; NAISA Toronto; Soundworks Cork Ireland; Deep Listening Institute NY and
Binaural Media Portugal. Articles about her work have appeared in many publications,
including In the Field (UK), Leonardo Music Journal (US), Walking from Scores
(Belgium), Art of Immersive Soundscapes (Canada), Organised Sound (UK), Musicworks
(Canada), Catskill Made (US), Playing With Words (UK) and For Those Who Have Ears
(Ireland). Recordings are available on Innova, Flaming Pines, Zeromoon, Farpoint,
Linear Obsessional, FMR, Slowfoot, NoMansLand, ARC Music, MASH, Slam, Rhiannon,
Jungle Records, Emanem, Move, Artship and Third Force.

Su Hyun Nam

Su Hyun Nam, based in New York and Seoul, works as an interdisciplinary
media artist and researcher at the intersection of art, technology, science, and
philosophy to investigate relationships with diverse nonhumans. She is an
artist-in-residence at the Harvestworks Media Art Center and the Lower Manhattan
Cultural Council Art Center. Her work, including experimental video, interactive
media, 3D game art, and media performance, has been exhibited nationally and
internationally at venues from Spain, UAE, Greece, and Singapore to South Korea. Su
Hyun Nam earned an MFA in Art and Technology Studies from the School of the Art
Institute of Chicago and a Ph.D. in Media Study from the State University of New
York at Buffalo. She is currently an Assistant Professor in the Department of
Contemporary Arts at Konkuk University in Seoul, Korea.

Allison Berkoy

Allison Berkoy is an interdisciplinary artist based in Brooklyn. Mixing
physical and electronic media, she creates video sculptures, interactive
installations, and performances between humans and machines. With participatory and
often absurd narratives, Berkoy’s installations become stages for performance that
test the boundaries and etiquette of human-machine interaction as well as
human-human relationships. Berkoy holds an MFA in Electronic Arts from Rensselaer
Polytechnic Institute, an MA in Performance Studies from NYU’s Tisch School of the
Arts, and a BS in Theatre from Northwestern University. She is an Assistant
Professor of Emerging Media Technology at CUNY’s New York City College of Technology
and serves on the Board of Directors of the New Media Caucus.