His work at Harvestworks is based around an interactive set design for a theater piece he is working on, using Jitter to project onto 3D geometry to create an interactive set. The ultimate hope is to create an environment that the character on stage has complete control over (or at least appears to). He’s working on constructing a projection mapping environment in Jitter that allows as much control as possible, and ultimately he’d like to experiment with the kinect controller to allow the actor’s movement to provide some level of interaction. This is for a very psychologically driven play, where the audience gradually sees the world through the eyes of the deranged protagonist, and the hope is to create a world that is at once visually stunning and flexible. So far he’s been doing these things in After Effects, and the hope now is to add some interactivity and forge some real interactive theater out of it. Meade Bernard came to Max et al as a composer – he began composing for small chamber ensembles at around 15, and began writing music for instruments with Electronics in late high school. He’s currently in his fifth year at Oberlin, studying TIMARA (technology in music and the related arts) and English. His interactivity work in the past few years has been all over the place, focusing at various points on physical computing with the arduino, soft circuitry to create wearable controllers, and more straight-forward work with Max/MSP involving instruments or spoken text with live processing. Some of his most exciting recent work has been in sound design and composition for theater and dance, which has led to his current work on a play that he recently wrote, which he is composing music/sound and video for and will eventually, ostensibly, direct.