Eric Lyon

This workshop introduces the fundamentals of audio object design for Max/MSP, and serves as a practical head start into Eric Lyon’s book Designing Audio Objects for Max/MSP and Pd. We begin by reviewing the architecture and basic functionalities of an audio object, viewed from the user interface of Max/MSP. We then consider cases where it would be advantageous, or even necessary to implement certain DSP schemes in C code, rather than as Max abstractions. Eventually the class will create two simple Max objects in C, one implementing a simple filter, and the other implementing sample-accurate timing.