Chloe Alexandra Thompson

Chloe Alexandra Thompson is a Cree, Canadian, interdisciplinary artist presently based in New York. Thompson approaches sound as a mode of connection—embracing the kinesthetic agency of sound to compose abstract feats of spatialized audio recording and synthesis. Her work engages tactics of material minimalism to create site-specific installations that sculpt droning, maximalist experiences out of space and sound. Thompson’s work, often utilizing multi-channel audio or high-density loudspeaker arrays, has previously been presented by CTM Berlin, and Hellerau (DE); Beyond the Frame, and MUTEK Tokyo (Japan); MUTEK Montreal (2019 & 2022), Send + Receive Festival, and Quiet City (Canada); British Council Arts and Somerset House for Amplify DIA, Arebyte, and Hervisions (UK) ; Performance Space New York, Basilica Hudson, Pioneer Works, Qubit (NY); On the Boards, and Wayward Concert Series (WA); Portland Institute for Contemporary Art, Northwest Film Center, Disjecta, and Yale Union (OR), among others. Presently a part of ONX Studio (Onassis Foundation), Thompson has participated in residencies at Pioneer Works (NY); HERVISIONS x Arebyte AOS residency (UK), MIT OpenDoc Lab through the Indigenous Screen Office of Canada, and Amplify residency in collaboration with Somerset House and MUTEK (UK). She has been awarded funding from the Canada Council for the Arts for her work around AI in collaboration with the Metacreation Lab at Simon Fraser University. Thompson also recently created a Virtual Reality work in collaboration with Matthew Edwards as part of MUTEK’s inaugural Immersive Collection with distribution through Astrea Immersive. Thompson has lectured and facilitated workshops as a part of Conservatorium van Amsterdam, Time Based Art Festival (PICA), NYU ITP, NYU Abu Dhabi, Carnegie Mellon, UPenn, among others. Her technological pedagogy is motivated by the experimental possibilities of digital audio processing and computation, as well as a dedication to collaborative exploration of new acousmatic environments and experiences.